Huge or minimal performance hit running game servers on a Virtual Machine? [closed]
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Damainman
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Published on 2012-10-13T00:31:30Z
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2012/10/13
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I have a two dedicated servers to choose from depending on which one would do a better job. I plan on updating the Hard Drive space and RAM at a later date depending on how I move forward.
Server 1:
- 500GB Hard Drive
- 8GB RAM
- 2x 64bit Intel Xeon L5420(Quad Core) @ 2.50Ghz
Server2:
- 500GB Hard Drive
- 8GB RAM
- 2x 64bit Intel Xeon E5420(Quad Core) @ 2.50GHz
I want to run a virtual machine that will host about 10 game servers, with about 16 active slots per server. It will be a mix and match from:
- Minecraft
- Counter Strike( 1.6, Source, Global Offensive)
- Battlefield
- Team Fortress
I know the general consensus is virtualization is a horrible idea if you plan on running virtual servers on them. The issue is, the discussions I read do not really clearly state whether they are speaking about a virtual server running inside an OS(ie: VMware Player running on Windows with the game server in a VM) or a Hypervisor such as Xen Cloud Platform.
I am trying to get a definite answer on how feasible the above would be and how much of a performance hit it might be if the VM running the game servers is on a hypervisor such as Xen Cloud Platform. My initial research lead me to believe that there wouldn't be a performance hit since the virtualization is different than running it via inside of a OS.
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